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Godot Game Claw Bridge

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Godot 4.x Project Generator CLI. Create 2D/3D games with 80+ CLI commands: projects, scenes, scripts, levels, UI (menu/HUD/dialog/inventory), game components...

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About This Skill

# Godot Bridge - Project Generator CLI v3.0

Generate complete Godot 4.x projects with scenes, scripts, and game components.

Quick Start

```bash # Create project clawbridge init MyGame

# Enter project cd MyGame

# Add components clawbridge component health --type health clawbridge component inventory --type inventory

# Add objects clawbridge label "Score: 0" --x 50 --y 30 clawbridge box --x 200 --y 150 clawbridge camera --x 640 --y 360

# Open in Godot clawbridge open ```

Commands

Project ```bash clawbridge init MyGame # Basic 2D project clawbridge init MyGame --3d # 3D project clawbridge init MyGame --template rpg # RPG template ```

Generate ```bash clawbridge scene Main # Generate scene clawbridge script Player # Generate script clawbridge level Level1 # Generate level ```

Game Components ```bash # Health System clawbridge component health --type health

# Inventory System clawbridge component inventory --type inventory

# Save/Load System clawbridge component save_system --type save

# Input System clawbridge component input_system --type input

# Dialogue System clawbridge component dialogue --type dialogue

# Quest System clawbridge component quest --type quest ```

Objects (add to scene) ```bash clawbridge label "Hello" --x 100 --y 50 clawbridge button "Click" --x 200 clawbridge box --x 100 --y 100 clawbridge sphere --x 200 clawbridge camera --x 640 --y 360 clawbridge light --x 100 clawbridge particles --amount 50 clawbridge character ```

Generated Project Structure

``` MyGame/ ├── project.godot ├── icon.svg ├── scenes/ │ └── main.tscn ├── scripts/ │ ├── main.gd │ ├── game_manager.gd │ └── [your components] ├── levels/ ├── assets/ └── prefabs/ ```

Game Components

Health System - `take_damage(amount)` - Apply damage - `heal(amount)` - Heal entity - `is_alive()` - Check if alive - Signals: `health_changed`, `died`

Inventory System - `add_item(name)` - Add item - `remove_item(name)` - Remove item - `has_item(name)` - Check item - `get_item_count(name)` - Get quantity

Save/Load System - `save_game()` - Save to disk - `load_game()` - Load from disk - Auto-saves player stats and current level

Input System - `get_direction()` - Get left/right input (-1 to 1) - `is_jump_pressed()` - Check jump

Dialogue System - `show(lines)` - Start dialogue with array of strings - `next()` - Advance to next line - Signals: `line_displayed`, `dialogue_ended`

Quest System - `start_quest(name, target)` - Start quest - `update_quest(name, progress)` - Update progress - `complete_quest(name)` - Complete quest - Signals: `quest_started`, `quest_completed`

Options

| Option | Description | |--------|-------------| | --type | Component type | | --template | Project template | | --x, --y | Position coordinates | | --3d | Create 3D project |

Example: Complete RPG

```bash # Create RPG project clawbridge init MyRPG --template rpg

# Add game systems clawbridge component health --type health clawbridge component inventory --type inventory clawbridge component quest --type quest clawbridge component save_system --type save clawbridge component dialogue --type dialogue

# Add UI clawbridge label "HP: 100" --x 20 --y 20 clawbridge label "Gold: 0" --x 20 --y 50

# Open in Godot clawbridge open ```

License

MIT

Use Cases

  • Bridge AI capabilities into Godot game engine development workflows
  • Generate and modify GDScript code for game mechanics and behaviors
  • Automate scene setup and node configuration in Godot projects
  • Debug and optimize Godot game performance with AI-assisted analysis
  • Prototype game features rapidly using AI-powered code generation for Godot

Pros & Cons

Pros

  • +Compatible with multiple platforms including claude-code, openclaw
  • +Well-documented with detailed usage instructions and examples
  • +Purpose-built for frontend development tasks with focused functionality

Cons

  • -No built-in analytics or usage metrics dashboard
  • -Configuration may require familiarity with frontend development concepts

FAQ

What does Godot Game Claw Bridge do?
Godot 4.x Project Generator CLI. Create 2D/3D games with 80+ CLI commands: projects, scenes, scripts, levels, UI (menu/HUD/dialog/inventory), game components...
What platforms support Godot Game Claw Bridge?
Godot Game Claw Bridge is available on Claude Code, OpenClaw.
What are the use cases for Godot Game Claw Bridge?
Bridge AI capabilities into Godot game engine development workflows. Generate and modify GDScript code for game mechanics and behaviors. Automate scene setup and node configuration in Godot projects.

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