Ue Build Package
VerifiedCompile and package Unreal Engine projects. Use when: (1) Building UE project from command line, (2) Packaging for distribution (Android/iOS/Windows), (3) Ru...
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# UE Build & Package
Common Build Commands
Windows Development Build ```bash # Using UnrealBuildTool Engine\Engine\Build\BatchFiles\RunUBT.bat <Target> <Platform> <Configuration> -Project=<path>
# Example: Build client Engine\Engine\Build\BatchFiles\RunUBT.bat SilverPalaceClient Win64 Development -Project=Project\SilverPalace.uproject
# Example: Build editor Engine\Engine\Build\BatchFiles\RunUBT.bat SilverPalaceEditor Win64 Development -Project=Project\SilverPalace.uproject ```
Package for Windows ```bash Engine\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -project=Project\SilverPalace.uproject -platform=Win64 -build ```
Package for Android ```bash Engine\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -project=Project\SilverPalace.uproject -platform=Android -cookflavor=ASTC ```
Package for iOS ```bash Engine\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -project=Project\SilverPalace.uproject -platform=IOS ```
Project Paths (SilverPalace)
- Project Root: `E:\SilverVer1.0.0\Project`
- Solution: `E:\SilverVer1.0.0\Project\SilverPalace.sln`
- Binaries: `E:\SilverVer1.0.0\Project\Binaries\Win64`
- Content: `E:\SilverVer1.0.0\Project\Content`
- Saved: `E:\SilverVer1.0.0\Project\Saved`
- Engine: `E:\SilverVer1.0.0\Engine\Engine`
Build Targets
| Target | Platform | Description | |--------|----------|-------------| | SilverPalaceClient | Win64 | Windows 客户端 | | SilverPalaceEditor | Win64 | 编辑器 | | SilverPalace | Win64 | 服务器版本 |
Check Build Status
Check if building ```powershell Get-Process | Where-Object {$_.ProcessName -like '*MSBuild*' -or $_.ProcessName -like '*UnrealBuild*'} ```
Check build output ```powershell Get-ChildItem "Project\Saved\Logs" | Sort-Object LastWriteTime -Descending ```
Check compiled binaries ```powershell Get-ChildItem "Project\Binaries\Win64" -Filter "*.exe" ```
Rider Integration
- Use `nodes` tool to:
- Find Rider: `Get-Process rider64`
- Focus window: Use SetForegroundWindow + SendKeys
- Build shortcut: Ctrl+F9 (or via menu)
Quick Build (via Rider) - **Build**: Ctrl+B - **Rebuild**: Ctrl+Shift+B - **Run**: F5 - **Package**: Via菜单 > File > Package Project > Windows
Troubleshooting
"No platforms specified" ```bash # Add platform explicitly -Target=SilverPalaceClient -Platform=Win64 ```
"Conflicting instance running" ```bash # Check for running builds Get-Process | Where-Object {$_.ProcessName -like '*MSBuild*'}
# Wait or kill previous build ```
Long cook times - Check `DerivedDataCache` folder size - Clear cache: Delete `Project\Saved\DerivedDataCache`
Packaging failures - Check `Saved\StagedBuilds` for error logs - Check `Saved\Logs` for cooking errors
Use Cases
- Compile Unreal Engine projects from the command line for CI/CD pipelines
- Package UE projects for Android, iOS, and Windows distribution
- Automate Unreal Engine build configurations for different target platforms
- Debug build failures in Unreal Engine packaging workflows
- Set up automated packaging pipelines for UE game and app projects
Pros & Cons
Pros
- +Multi-platform packaging — Android, iOS, Windows, and more
- +Command-line focus enables CI/CD integration for UE builds
- +Addresses a genuine pain point — UE packaging is complex
Cons
- -Unreal Engine specific — not applicable to Unity or other game engines
- -Build times for UE projects can be extremely long
FAQ
What does Ue Build Package do?
What platforms support Ue Build Package?
What are the use cases for Ue Build Package?
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